



William
Patient and methodical, William notices odd symbol alignments, letter rotations, and cipher keys hidden in plain sight across ancient stones.
Andrew
Fast-paced and spatial, Andrew tracks room corridors, compass bearings, and hidden floor traps to ensure the duo never gets turned around.
Allies and adversaries
Every expedition brings the scouts into contact with seasoned historical experts, dedicated curators, and mischievous treasure hunters.
Dr. Amira
Victor Vane
Ms. Lina
Gus the Robot
A brilliant museum archaeologist who entrusts the scouts with stone tablets and teaches them historical hieroglyph alphabets.
A crafty rival in a pinstripe vest who always attempts to slip through pyramid doors first by taking reckless shortcuts.
The sharp museum curator who helps William and Andrew trace antique exhibit records when star artifacts vanish from display.
A friendly wheeled museum assistant that projects room mazes on gallery floors and beeps whenever clues are overlooked.
When a cipher stays locked, sharpen your pencil, turn the page sideways, and test another combination.
Cipher Scouts Field Manual, Rule 04


